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After discussion with @kospy, who is the author of the original idea, we agreed that i should take ownership over the mod to continue maintaining and developing it The entire area around the base is a gigantic hill ne. As kas v0.5 now use kis and ksp 1.0 is out, i took some time to reduce the part count by removing/merging some parts
To avoid loosing a ship because of a missing part, you can download old parts from kas v0.4 from the curse mod page. I was somewhat unfortunate with the landing location, as the ground isn't flat Granted the new <to me> storage system and eva construction ability added at some point render kis / kas kinda obsolete, save for maybe those two pylons behind bill with built in joint sockets, or the pylon in front of him with the one attached by bill here.
You want to build a rover on duna from scratch
Now you can.main features kas inventory system overhaul Visual and user friendly inven. How do you go about wielding & bolting parts in kis/kas And how do you go about assembling a rover via kis/kas as well?
Need to link two vessels Just send out your kerbals eva Don't forget to update their inventories, though Too dark for eva on the other side of the moon
Problem solved with these ambient.
Kas's tufx & visual setup guide![configs & setup always wip] i've been asked from the moon and back questions such as 'tufx profile?' 'what mods are you using?' etc.i'm hoping this thread covers everything you need to make some really lovely screenshots Tufx configurations i have 4. Your post will require moderator approval before it will be visible. I'm trying to figure out how i can have a kerbal on eva pick up various parts and add them back into his inventory
For some reason this continues to escape me Installed extraplanetary launchpads yesterday, along with kis and kas
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