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If the rear atmos speakers are directly above the mlp, then why do you need angled speakers I'm committed to updating the thread weekly (starting with daily updates) with newly. Regarding the current atmos speaker placement, you could assign the front ceiling speakers as front heights (this will expand the front sound stage vertically, but won't carry atmos effects) and the rear ceiling speakers as top middle (for atmos effects).
A game that features atmos (see above for a list) the dolby access app installed, available here audio output of console/pc set to bitstream dolby atmos for home theater note This thread is dedicated to cataloguing and discussing 4k hdr titles available on apple tv itunes (for purchase/rental), focusing on bitrates, peak/average brightness (hdr metadata) and dolby atmos performance Optical output on xbox is disabled with this setting
A dolby vision full enhancement layer test file
This tests if your device can decode 2 video streams at once It adds 3d immersive sound to your system, for a fully enveloping cinema. Dolby atmos has 2 layers (and everything in between them of course) I have configured my home theater as 18.1, which is basically to layers of 7.0 above each other on the walls + 4 speakers in the ceiling + lfe.
Atmos upward firing speakers appear to mostly be angled at around 10 degrees With such a small angle, where it bounces off the ceiling will not be very far from the speaker itself I've seen people post about angling these speakers to hit the midway point in the ceiling so it bounces back. It was used as the basis for many of the novelty clocks like marina, royale, and vendome.
You need to reset your calibration though or volumes will be wonky.
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